Description
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
CLASSIFICATION EDIT
Type
Strategy
Category
Civilization
Economic
Miniatures
Science Fiction
Space Exploration
Territory Building
Mechanisms
Contracts
End Game Bonuses
Hexagon Grid
Income
Modular Board
+ 7 more
Family
Category: Combinatorial
Components: Control Boards
Components: Map (Interplanetary or Interstellar…
Digital Implementations: Board Game Arena
Mechanism: Tableau Building
Organizations: Automa Factory
+ 1 more
Reimplements
Terra Mystica
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